static RGBA drv_generic_graphic_blend(const int row, const int col)
{
- int l;
+ int l, o;
RGBA p;
RGBA ret;
ret.G = BL_COL.G;
ret.B = BL_COL.B;
ret.A = 0xff;
- for (l = LAYERS - 1; l >= 0; l--) {
+
+ /* find first opaque layer */
+ /* layers below are fully covered */
+ o = LAYERS - 1;
+ for (l = 0; l < LAYERS; l++) {
+ p = drv_generic_graphic_FB[l][row * LCOLS + col];
+ if (p.A == 255) {
+ o = l;
+ break;
+ }
+ }
+
+ for (l = o; l >= 0; l--) {
p = drv_generic_graphic_FB[l][row * LCOLS + col];
- if (p.A > 0) {
+ switch (p.A) {
+ case 0:
+ break;
+ case 255:
+ ret.R = p.R;
+ ret.G = p.G;
+ ret.B = p.B;
+ break;
+ default:
ret.R = (p.R * p.A + ret.R * (255 - p.A)) / 255;
ret.G = (p.G * p.A + ret.G * (255 - p.A)) / 255;
ret.B = (p.B * p.A + ret.B * (255 - p.A)) / 255;